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University of Edinburgh Open.Ed

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Free open educational resources from the University of Edinburgh to download and adapt for primary and secondary teaching. Winner of the 2021 OEGlobal Awards for Excellence Open Curation Award for this collection of high quality student made OER on the TES platform.

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Free open educational resources from the University of Edinburgh to download and adapt for primary and secondary teaching. Winner of the 2021 OEGlobal Awards for Excellence Open Curation Award for this collection of high quality student made OER on the TES platform.
Bees and Biodiversity (Multidisciplinary Learning)
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Bees and Biodiversity (Multidisciplinary Learning)

(2)
Three lessons on the contribution that bees make to our planet on the topics of pollination, bee diversity, and hexagons in the bee hive (STEM activity). Lesson 1: Flower structure and pollination Lesson 2: Types of bees Lesson 3: Why bee hives are made up of hexagons Includes lesson plans, activities, presentations and worksheets. Curriculum for Excellence: SCN 1-02a, SCN 1-02b, SCN 2-01a, MTH 1-16a, MTH 1-16b, MTH 2-16a. Author: Natasha Michaelides, School of GeoSciences at The University of Edinburgh, in collaboration with Ratho Primary School, with thanks to Amy Dixon (class teacher, science specialist and STEM advisor).
Graph Theory: Puzzles and Games
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Graph Theory: Puzzles and Games

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This resource is a set of worksheets about games and puzzles based on simple concepts in graph theory. The resource covers: the seven bridges of Konigsberg, the Shannon Switching game and graph vertex colouring. The resource is aimed at a general public level as formal mathematical knowledge is not required beyond counting, but younger audiences would need more guidance. This resource aims to provide a very basic introduction to graph theory. The activities are designed to get participants to become familiar with how problems can be simplified into graph theory problems and how that may be used to find solutions. In this resource: Graph Colouring: solving scheduling and allocating problems using graphs Instructor guide 4 Party Problems 3 Radio Problems Rivers and Bridges: based on the Bridges of Konigsberg problem Instructor guide Matching activity Worksheets for 4 real cities (including Konigsberg) Shannon Switching game: a simple game which is played on a graph Instructor guide PowerPoint explaining the game (with presentation guide) 4 Virus games Simple examples Design your own graph to win the game This resource was originally developed for the Edinburgh International Science Festival with the School of Mathematics. Authors: Francesca Iezzi, Ana McKellar, Lukas Cerny, Benedetta Mussati and Patrick Kinnear (with additional input from other members of the Maths Outreach Team), adapted for wider audiences by Ana McKellar. Unless otherwise stated, all content (including original images) is released under a CC BY-SA 4.0 license. Cover image is Four Color Problem by Jeff Kubina (Flickr) is licenced under CC BY-SA 2.0.
Pokemon Average Posters
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Pokemon Average Posters

(2)
A set of three posters aimed at Primary School learners that lay out different techniques for finding averages, using the example of Pokemon Hit Points. The posters cover mean, mode and median methods, include graphs to visually show averages and information about the advantages and disadvantages of each. Also included are versions of the posters that are editable in PowerPoint. For these to display correctly users will need to download the free font ‘Pokemon Normal’ designed by Neale Davidson (available on urbanfonts.com). Key words: Mean, Mode, Median, Average, Graphs, Pokemon Created as part of the School of Geosciences’ Outreach Programme, which allows students in their final year to work in partnership with a local school to develop a set of lesson plans. Authors: Kay Douglas, Tomas Sanders and Rebecca Shannon Unless otherwise stated all content is released under a CC-BY 4.0 license